#pragma once
#include "filter.h"
class FaceOrientation :
	public Filter
{
public:
	enum Inputs {	INPUT_LEFT_EYE_POINT_3D = 0,
					INPUT_RIGHT_EYE_POINT_3D = 1,
					INPUT_NOSE_POINT_3D = 2,
					INPUT_MOUTH_POINT_3D = 3,
					INPUT_ANGLE = 4
	};
	enum Outputs { OUTPUT_VECTOR_3D = 0 };

	void Process();

	FaceOrientation(void);
	virtual ~FaceOrientation(void);
};

